At the end of the day, it's really your choice, although Far Future and Wild West are maybe left until a little later in the game, as they're story-heavy chapters that might be a bit obtuse for players wanting to get a grasp on the mechanics. There's a good mix of combat, adventure and story, showing off the three facets that make Live A Live so special. Imperial China specifically is a very good starting point. Your best bet is to either go with Prehistory, Imperial China or Near Future. Of course, it's personal preference which you start with, but there are really three choices that make good starting zones for players wanting to learn the combat and mechanics.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |